﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;

namespace QuantumQuest
{
    public static class QQGlobal
    {
        private static double _framerateSeconds = 0.0;
        private static double _dt = (1.0/60.0);
        private static bool _debug = true;
        private static int _numLevels = 20;
        private static int _pageHeight = 600;
        private static int _pageWidth = 800;
        private static int _score = 0;
        private static int _levelHeight = 550;
        private static int _levelWidth = 700;

        
        private static int _levelZ = 0;
        private static int _hudZ = 1;

        private static List<Key> _keysDown = new List<Key>();

        public static List<Key> KeysDown
        {
            get
            {
                return _keysDown;
            }
            set
            {
                _keysDown = value;
            }
        }
        public static int Score
        {
            get
            {
                return _score;
            }
            set
            {
                _score = value;
            }
        }

        public static int LevelZ
        {
            get
            {
                return _levelZ;
            }
        }
        public static int HUDZ
        {
            get
            {
                return _hudZ;
            }
        }
        public static double FramerateSeconds
        {
            get
            {
                return _framerateSeconds;
            }
            set
            {
                _framerateSeconds = value;
            }
        }
        public static double Dt
        {
            get
            {
                return _dt;
            }
            set
            {
                _dt = value;
            }
        }
        public static bool Debug
        {
            get
            {
                return _debug;
            }
            set
            {
                _debug = value;
            }
        }
        public static int NumLevels
        {
            get
            {
                return _numLevels;
            }
            set
            {
                _numLevels = value;
            }
        }

    }
}
